星际争霸地图编辑器的问题,有分啊!

2025-02-25 13:35:33
推荐回答(5个)
回答1:

触发中可选择的条件

ACCUMULATE
Player accumulates quantity resources.
特定玩家积累多少资源时

ALWAYS
总是

BRING
Player brings quantity units to location.
指定玩家带多少单位到特定区域时

COMMAND
Player commands quantity units.
该玩家控制多少单位时

COMMAND THE LEAST
Current player commands the least units.
当前玩家最少控制多少单位时

COMMAND THE LEAST AT
Current player commands the least units at location.
当前玩家在特定区域最少控制多少单位时

COMMAND THE MOST
Current player commands the most units.
当前玩家最多控制多少单位时

COMMAND THE MOST AT
Current player commands the most units at location.
当前玩家在特定区域最多控制多少单位时

COUNTDOWN TIMER
Countdown timer is duration game seconds.
游戏时间倒数计时多少秒时

DEATHS
Player has suffered quantity deaths of unit.
该玩家损失多少单位时

ELAPSED TIME
Elapsed scenario time is duration game seconds.
(游戏时间)经过多少秒时

HIGHEST SCORE
Current player has highest score points.
当前玩家得分最高时

KILL
Player kills quantity units.
该玩家杀死一定数量的单位时

LEAST KILLS
Current player has least kills of unit.
当前玩家杀死单位最少时

LEAST RESOURCES
Current player has least resources.
当前玩家积累资源最少时

LOWEST SCORE
Current player has lowest score points.
当前玩家得分最低时

MOST KILLS
Current player has most kills of unit.
当前玩家杀死单位最多时

MOST RESOURCES
Current player has most resources.
当前玩家积累资源最多时

NEVER
从不

OPPONENTS
Player has quantity opponents remaining in the game.
该玩家在游戏拥有多少对手时

SCORE
Player score type score is quantity.
该玩家得分是多少时

SWITCH
Switch is set.
开关被设置或清除时

触发中可选择的条件

ACCUMULATE
Player accumulates quantity resources.
特定玩家积累多少资源时

ALWAYS
总是

BRING
Player brings quantity units to location.
指定玩家带多少单位到特定区域时

COMMAND
Player commands quantity units.
该玩家控制多少单位时

COMMAND THE LEAST
Current player commands the least units.
当前玩家最少控制多少单位时

COMMAND THE LEAST AT
Current player commands the least units at location.
当前玩家在特定区域最少控制多少单位时

COMMAND THE MOST
Current player commands the most units.
当前玩家最多控制多少单位时

COMMAND THE MOST AT
Current player commands the most units at location.
当前玩家在特定区域最多控制多少单位时

COUNTDOWN TIMER
Countdown timer is duration game seconds.
游戏时间倒数计时多少秒时

DEATHS
Player has suffered quantity deaths of unit.
该玩家损失多少单位时

ELAPSED TIME
Elapsed scenario time is duration game seconds.
(游戏时间)经过多少秒时

HIGHEST SCORE
Current player has highest score points.
当前玩家得分最高时

KILL
Player kills quantity units.
该玩家杀死一定数量的单位时

LEAST KILLS
Current player has least kills of unit.
当前玩家杀死单位最少时

LEAST RESOURCES
Current player has least resources.
当前玩家积累资源最少时

LOWEST SCORE
Current player has lowest score points.
当前玩家得分最低时

MOST KILLS
Current player has most kills of unit.
当前玩家杀死单位最多时

MOST RESOURCES
Current player has most resources.
当前玩家积累资源最多时

NEVER
从不

OPPONENTS
Player has quantity opponents remaining in the game.
该玩家在游戏拥有多少对手时

SCORE
Player score type score is quantity.
该玩家得分是多少时

SWITCH
Switch is set.
开关被设置或清除时

触发中可选择的结果

CENTER VIEW
Center view for current player at location.
将画面转至某特定区域

COMMENT
Comment: comment.
对触发器加以说明,使之便于阅读

CREATE UNITS
Create quantity unit at location for player
在特定区域为玩家创造一定数量的单位

CREATE UNITS WITH PROPERTIES
Create quantity unit at location for player Apply properties
在特定区域为玩家创造一定数量的具有一定属性(如隐形,钻地等)的单位

DEFEAT
End scenario in defeat for current player.
当前玩家任务失败

DISPLAY TEXT MESSAGE
Display for current player: text.
为当前玩家显示一些交代文字

DRAW
End the scenario in a draw for all players.
所有玩家平手

GIVE UNITS TO PLAYER
Give quantity units owned by player at location to player.
将特定区域的一个玩家(前者)的一定数量的部队给另一个玩家(后者)

KILL UNIT
Kill all units for player.
杀死玩家的所有单位

KILL UNITS AT LOCATION
Kill quantity units for player at location.
杀死玩家的在特定区域的一定数量的单位

LEADER BOARD (CONTROL ATLOCATION)
Show Leader Board for most control of units at location. Display label: label
显示目前特定区域里的单位控制情况

LEADER BOARD (CONTROL)
Show Leader Board for most control of unit. Display label: label
显示目前单位控制情况

LEADER BOARD (GREED)
Show Greed Leader Board for player closest to accumulation of number ore and gas.
显示目前总的资源收集情况

LEADER BOARD (KILLS)
Show Leader Board for most kills of unit. Display label: label
显示目前杀死单位的情况

LEADER BOARD (POINTS)
Show Leader Board for most points. Display label: label
显示目前得分情况

LEADER BOARD (RESOURCES)
Show Leader Board for accumulation of most resource. Display label: label
显示目前资源收集情况

LEADER BOARD GOAL(CONTROL AT LOCATION)
Show Leader Board for player closest to control of number of units at location. Display label: label
显示还需在特定区域里控制多少单位可达目标

LEADER BOARD GOAL(CONTROL)
Show Leader Board for player closest to control of number of unit. Display label: label
显示还需控制多少单位可达目标

LEADER BOARD GOAL (KILLS)
Show Leader Board for player closest to number kills of unit. Display label: label
显示还需杀死多少单位可达目标

LEADER BOARD GOAL (POINTS)
Show Leader Board for player closest to number points. Display label: label
显示距离目标得分还差多少

LEADER BOARD GOAL(RESOURCES)
Show Leader Board for player closest to accumulation of number resource. Display label: label
显示还需收集资源可达目标

LEADER BOARD COMPUTER PLAYERS
Set use of computer players in leaderboard calculations.
关闭或打开电脑的情况显示

MINIMAP
PING Show minimap ping for current player at location.
当前玩家的小地图显示警告框

MODIFY UNIT ENERGY Set energy points for quantity units owned by player at location to percent%.
修改特定区域里一定数量的玩家控制单位的能量

MODIFY UNIT HANGAR COUNT
Add at most quantity to hangar for quantity units at location owned by player.
修改特定区域里一定数量的玩家控制单位的弹药(如航母,金甲虫)

MODIFY UNIT HIT POINTS
Set hit points for quantity units owned by player at location to percent%.
修改特定区域里一定数量的玩家控制单位的生命值

MODIFY UNIT RESOURCE AMOUNT
Set resource amount for quantity resource sources owned by player at location to quantity.
修改特定区域里一定数量的玩家控制单位的能量

MODIFY UNIT HANGAR COUNT
Add at most quantity to hangar for quantity units at location owned by player.
修改特定区域里一定数量的玩家控制单位的弹药(如航母,金甲虫)

MODIFY UNIT HIT POINTS
Set hit points for quantity units owned by player at location to percent%.
修改特定区域里一定数量的玩家控制单位的生命值

MODIFY UNIT RESOURCE AMOUNT
Set resource amount for quantity resource sources owned by player at location to quantity.
修改特定区域里一定数量的玩家控制单位的能量

MODIFY UNIT SHIELD POINTS
Set shield points for quantity units owned by player at location to percent%.
修改特定区域里一定数量的玩家控制单位的护盾

MOVE LOCATION
Center location labeled location on units owned by player at location.
将一个特定区域移动到(在一个特定区域内的)某个单位身上

MOVE UNITS
Move quantity units for player at location to destination.
将玩家一定数量的单位由一个特定区域移动到另一个特定区域

MUTE UNIT SPEECH
Mute all non-trigger unit sounds for current player.
关闭当前玩家所有非触发单位的声音

ORDER
Issue order to all units owned by player at location: order to destination.
命令玩家的单位在从一个特定区域里移动.攻击.巡逻到另一个特定区域

PAUSE GAME
Pause the game.
暂停游戏

PAUSE TIMER
Pause the countdown timer.
暂停倒计时

PLAY WAV
Play WAV file
播放一段声音

PRESERVE TRIGGER
循环执行当前触发

REMOVE UNIT
Remove all units for player.
移除玩家所有单位

REMOVE UNITS AT LOCATION
Remove quantity units for player at location.
移除玩家在特定区域里的一定数量的单位

RUN AI SCRIPT
Execute AI script script.
运行一个人工智能

RUN AI SCRIPT AT LOCATION
Execute AI script script at location.
在特定区域运行一个人工智能

SET ALLIANCE STATUS
Set Player to Ally status.
设置当前玩家与另一个玩家同盟或敌对

SET COUNTDOWN TIMER
Modify Countdown Timer: Set duration seconds.
设置倒计时时间

SET DEATHS
Modify death counts for player: Set quantity for unit.
设置玩家的死亡单位计数

SET DOODAD STATE
Set doodad state for units for player at location.
特定区域里小物件的设置

SET INVINCIBILITY
Set invincibility for units owned by player at location
设置特定区域里的玩家单位无敌

SET MISSION OBJECTIVES
Set Mission Objectives to: text.
设定本关任务

SET NEXT SCENARIO
Load scenario after completion of current game.
设定当前任务结束后读取的地图

SET RESOURCES
Modify resources for player: Set quantity resource.
为玩家设定一定数量的资源

SET SCORE
Modify score for player: Set quantity points.
设定玩家得分

SET SWITCH
Set switch.
开关设置

TALKING PORTRAIT
Show unit talking to current player for duration milliseconds.
为当前玩家显示单位肖像一段时间

TRANSMISSION
Send transmission to current player from unit at location.Play WAV file.Modify transmission duration: Set number milliseconds.Display the following text: Text
设置一段对话。包括小地图上单位的地点显示,伴随的声音及文字

UNMUTE UNIT SPEECH
Unmute all non-trigger unit sounds for current player.
解除当前玩家所有非触发单位的声音的关闭

UNPAUSE GAME
Unpause the game.
解除游戏暂停

UNPAUSE TIMER
Unpause the countdown timer.
解除倒计时暂停

VICTORY
End scenario in victory for current player.
当前玩家任务胜利

WAIT
Wait for duration milliseconds.
等待一段时间(千分之一秒)

回答2:

因为你没有RPG地图的核心内容--触发器(trigger)
触发器有人说很难
其实非常非常…………(此处省略N个非常)简单
任何一个正常人都可以理解小虫注:这个比我们学的编程思想简单了不止百倍阿

触发器分3个部分
执行人,条件,结果
执行人随便写,只有一个触发和执行人有关(是结盟的触发)
注意,如果你写 force 4 (第4组)
而force 4你没有放一个玩家
或有一个人类玩家,但他没加入游戏
那么执行人为 force 4 的触发都不会执行
(就是要有人或电脑来执行)

具体参考下面:

http://zhidao.baidu.com/question/37997574.html?fr=qrl

回答3:

把tops vs bo...
改成use map setting
就可以玩了
就是把游戏模式改一下

回答4:

进入游戏时Game Type ==> Use Map Settings

回答5:

use map setting