CS1.6常用优化命令有哪些?

2024-11-28 11:58:27
推荐回答(4个)
回答1:

ambient_fade 100
ambient_level 0.300
bottomcolor 6
cl_bob 0.010
cl_bobcycle 0.800
cl_bobup 0.500
cl_fixtimerate 7.500
cl_gaitestimation 1
cl_gg 0
cl_resend 6
cl_solid_players 1
cl_timeout N/A
d_spriteskip 0
default_fov 90
ex_extrapmax 1.200
ex_maxerrordistance 64
ex_maxspeed 750
fakelag 0
fakeloss 0
fastsprites 0
gl_affinemodels 0
gl_alphamin 0.250
gl_clear 0
gl_cull 1
gl_d3dflip 0
gl_dither 1
gl_dump N/A
gl_flipmatrix 0
gl_keeptjunctions 1
gl_lightholes 1
gl_max_size 512
gl_monolights 0
gl_nobind 0
gl_nocolors 0
gl_overbright 0
gl_palette_tex 1
gl_picmip 0
gl_playermip 0
gl_polyoffset 0.100
gl_reporttjunctions 0
gl_round_down 3
gl_smoothmodels 0
gl_spriteblend 1
gl_texels N/A
gl_texsort 0
gl_texturemode N/A
gl_wateramp 0.300
gl_wireframe 0
gl_zmax 4096
gl_ztrick 0 l
ambert 1.500
lightgamma 2.500
max_smokepuffs 120
nosound 0
r_bmodelhighfrac 5
r_bmodelinterp 1
r_cachestudio 1
r_cullsequencebox 1
r_decals 4096
r_detailtextures 0
r_detailtexturessupported 1
r_drawentities 1
r_drawviewmodel 1
r_dynamic 1
r_fullbright 0
r_glowshellfreq 2.200
r_lightmap 0
r_mirroralpha 1
r_norefresh 0
r_novis 0 r_speeds 0
r_traceglow 0
r_wadtextures 0
r_wateralpha 1
s_a3d 0
s_automax_
distance 30
s_automin_distance 2
s_eax 0
s_max_distance 1000
s_min_distance 8
s_occfactor 0.250
s_polykeep 1000000000
s_polysize 10000000
s_rolloff 1
stopsound texgamma 2
timerefresh topcolor 30
viewframe

回答2:

09年KODE5大赛允许的参数

// Weapon alias
alias weapon "weapon_mp5navy; weapon_m4a1; weapon_m249; weapon_p90; weapon_2"
alias weapon_2 "weapon_scout; weapon_awp; weapon_g3sg1; weapon_sg550; weapon_3"
alias weapon_3 "weapon_sg552; weapon_aug; weapon_tmp; weapon_mac10; weapon_ak47; weapon_4"
alias weapon_4 "weapon_ump45; weapon_xm1014; weapon_m3; weapon_famas; weapon_galil"
alias k5_tmpmac10 "tmp; mac10"
alias k5_famgal "famas; galil"
alias k5_m4ak "m4a1; ak47"
alias k5_augsg "aug; sg552"

// MATCH
ati_subdiv 0
ati_npatch 0
s_eax 0
s_a3d 0
cl_lc 1
cl_lw 1
ex_interp 0.01
fps_max 101
cl_updaterate 101
cl_cmdrate 101
rate 25000

//alias shield ""

hud_centerid 1

// FPS

cl_bob "0"
cl_bobup "0"
cl_bobcycle "1"
cl_resend "2"
cl_solid_players "1"
gl_max_size "256"
gl_wateramp "0"
gl_lightholes "0"
gl_palette_tex "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_round_down "10"
gl_playermip "1000"
r_mmx "1"
r_decals "70"
r_dynamic "0"
r_mirroralpha "0"
r_wateralpha "0"
max_shells "0"
max_smokepuffs "0"
ex_interp "0.1"
cl_himodels 0
gl_keeptjunctions 0
gl_clear 0
gl_cull 1
gl_dither 1
gl_lightholes 0
gl_palette_tex 1
gl_spriteblend 1
gl_ztrick 0
r_detailtextures 0
r_detailtexturessupported 0
r_mirroralpha 0
r_mmx 1
violence_ablood 1
violence_hblood 1
violence_agibs 0
violence_hgibs 0
precache 1
fs_lazy_precache 1
cl_dynamiclights 0
cl_shadows 0
cl_minmodels 0
s_a3d 0
s_eax 0
s_reverb 0
voice_dsound 1
gl_round_down 4
gl_playermip 2
fastsprites 2
d_spriteskip 2
ati_npatch 0
ati_subdiv 0
cl_identiconmode 2
cl_particlefx 0
cl_weather 0
cd_fps 1
cl_corpsestay 1
hpk_maxsize 1
max_wallpuffs 1
max_rubble 1
max_shells 1
max_smokepuffs 1
brightness 30
gamma 30

回答3:

cl_cmdrate 101

cl_updaterate 101

rate 20000 或 25000
ex_interp 0.01(这个在1,6中是弹道参数~~!)

回答4:

rate 25000
fps_max 101